Count any hand instantly, master the board, and win the endgame
The expert tier of cribbage: counting fast and never missing a point, and playing the board like a tournament veteran. This epoch drills a reliable counting method (fifteens, then runs, pairs, flush, and nobs), the tricky hands where points hide (double and triple runs like 7-8-7-8), the legendary perfect 29 and the 'impossible' counts (19, 25, 26, 27) cribbage players joke about, how the crib scores like a hand except for its stricter flush rule, the anatomy of the board and its 'streets' and 91-point skunk line, pegging out and the endgame count (the non-dealer/pone counts first and can win before the dealer), strategy by score (offense when behind, defense when ahead), the muggins rule for claiming an opponent's missed points, the odds and expected values that define mastery (the '26 theory', the average crib, the value of the cut), and a full strategic game walkthrough in the style of American Cribbage Congress tournament play.
Decision Bank
Drill every decision from this epoch in one shuffled set — practice, not graded, fresh each run →
The counting method
Fast & Accurate Counting
The double run
Tricky / Hidden-Point Hands
The perfect 29
The Highest Hands & Impossible Counts
The box
Counting the Crib
The skunk line
The Cribbage Board & Position
The count-out
Pegging Out & The Endgame Count
Offense and defense
Strategy by Score
Muggins
Muggins
Expected value
Odds & Expected Values
The complete game
Putting It Together